With the new systems come new drivers.

We were first surprised by Nintendo’s introduction of the Wiimote. Stunned by Sony’s Eyetoy and played some really competitive matches in Kinect Sports. What the main players want is just their standard controller though. We don’t need motion controls to play; We demand that we have something in hand with thumb levers and triggers. There are no Major League Gaming tournaments for Wii Sports, right?

Now that I’m at E3, I had to get my hands on a next-gen console controller. The first one I got to play with is the Xbox One. Microsoft hasn’t had a perfect track record with controllers – does anyone remember the Duke controller from the original Xbox? Fortunately, this controller is more Xbox 360 than Duke. The first thing you’ll notice is that it looks a bit bigger than a 360 controller. It’s just an illusion; if anything, it felt more comfortable and comfortable in my hands than the previous one.

In my opinion, the most important thing they needed to improve was the D-Pad. The directional keyboard on the Xbox 360 was unresponsive, clunky, and a mess. On the Xbox One version, it’s sleek (in a good way), fast, and makes a delicious click when you apply pressure to the pad. I’m curious to see how well a fighting game will play with this new controller.

Obligations and aura they are the most popular Xbox games; they are both shooters and you have to constantly use both analog sticks. So was there a way to improve the 360’s already great analog sticks? It sure feels like they do. The analog sticks felt light but sturdy and seemed to be quite accurate. Dare I say that console gaming is getting close to the precise feel of a mouse on a computer?

Another problem I had with the Xbox 360 controller is the Xbox Guide button. It is located in the upper middle of the controller and you can accidentally hit it. Microsoft decided to make it flat (and therefore harder to press unintentionally) and place it on top of the controller. This was a smart location for the button and I don’t see many people pressing it in the middle of the game.

Along with the various other updates made from the Xbox 360 controller, the triggers also received some love, with a rumble added to each one. This sounds absurd, but once you try it out for yourself, you’ll start to wonder why we didn’t have this before. When i was playing Forza 5The power was sliding around a tight corner and you could feel the screeching of the tires on the pavement through the rumble of the trigger. It was subtle and added to the feeling of immersion.

There are only a couple of things I have complaints about, most notably the left and right bumpers. It seems they made them a little bit bigger and while they played Crimson dragon They didn’t exactly feel right when I tried to get out of the way of the projectiles. This could also be a problem with the game, but the buttons themselves were fine. This is not a major problem and I am sure it will take some getting used to.

Overall, I’m very impressed with the way Microsoft updated the Xbox 360 controller to this sexier new model for Xbox One. I really liked the Xbox 360 gamepad and it was true that I was nervous that they might change it. . Microsoft put my fears to rest and I’m happy to say that this is one of the best-feeling drivers of all time.

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